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Both styles share a common element, the series' unique environmental destruction features. The first is a traditional first-person shooter element which was used by the first two games in the series, while the second is a third-person style of open world gameplay which was used in Red Faction: Guerrilla, and a third-person style of corridor shooter used in Red Faction: Armageddon. The series has had three unique styles of gameplay.
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Dave Samuel of Volition presenting at GDC 2012 on "Communication & Iteration of Visual Effects in Red Faction"
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